Hi everyone,
I just wrote a little noob script and JSL tester says no errors but I think there's some kind of problem.....can you help me fix the problem????
GREAT THANKS
I just wrote a little noob script and JSL tester says no errors but I think there's some kind of problem.....can you help me fix the problem????
Code:
function doattack(baseatk, wepatk, wepcritmax, oppdef, oppdeffactor, oppextradefmax, opphealth, oppname) { var OpponentHealth = opphealth; var OpponentName = oppname; var BaseATK = baseatk; var WeaponATK = wepatk; var WeaponCriticalMax = "100+Math.floor(Math.random()*wepcritmax+1)"; var ActualWeaponATK = "WeaponATK * WeaponCriticalMax / 100"; var OpponentDEF = oppdef; var DEFfactor = oppdeffactor; //defensefactor: used to multiply preoppdef to calculate actualoppdef so more in number the better rmbr that deffactor must be less than 1 var DEFCriticalMax = "100+Math.floor(Math.random()*oppextradefmax+1)"; var PreOpponentDEF = "OpponentDEF * DEFCriticalMax / 100"; var ActualOpponentDEF = "PreOpponentDEF * DEFfactor"; var DamageDone = "BaseATK + ActualWeaponATK"; var OVRDamageDone = "DamageDone * ActualOpponentDEF / 100"; document.write("You just inflicted " + OVRDamageDone + " damage to " + OpponentName + "!" + "<br>"); var NewOpponentHealth = "OpponentHealth - OVRDamageDone"; if (NewOpponentHealth < 0) { document.write(OpponentName + " is dead!" + "<br>"); break; } else { doattack(BaseATK, WeaponATK, WeaponCriticalMax, OpponentDEF, DEFfactor, DEFCriticalMax, NewOpponentHealth, OpponentName); } } doattack(5, 50, 25, 6, 0.22, 10, 200, RedBabyDragon);
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